View Full Version : Weight maps with hardfx and wind???

11-02-2006, 09:52 AM
My apologies if this is a stupid question. I've read the docs, done some testing and I'm still not clear on this.

I'm using wind to blow an object apart. I'd like certain pieces to the object to weigh more (and thus being more resistant to the wind).

I've tried using a weight map but it doesn't seem to be doing anything.

When that didn't work I started trying some wacky things - I made a quick mask in Photoshop and applied it to the 'power' of the wind. I was hoping that I could make the wind less powerfull in the area of the parts that I want to be heavier. That didn't work either. I played with 'power' for a few hours and I'm not sure how it's supposed to work.

Any thoughts appreciated.