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View Full Version : Modelling a belt. Help, please!



vector
06-12-2003, 11:45 AM
Hello, friends:

Another beginner question about modelling. I´m finishing a girl i talked about any posts before. She wears a belt and i doubt if this part must be modelled extruding or “smoothshifting” polys or i must do it separately and then apply weight maps similarity to weist for good deformation. The belt will never put it out (...Uh?...Are these sounds dissapointment sighs;) ?) in a future animation, i think it help you for answer me.

I hope show you this model soon. I never finished a model so it will be my first time and it will be with you i think (eeemmm...it sounds strange isn´t it :rolleyes: ?).

Thanks as usual:

Vector
:cool:

evenflcw
06-12-2003, 12:27 PM
I'd copy the waist over to a new layer. Knife or Stencil across the waist to create path of points all around the waist where I'd like the belt to run. Then Select those points in order (you could clean em up abit first) and make a curve. An last Rail Extrude a profile of the belt.

vector
06-12-2003, 01:24 PM
Thanks.

Another question : she wears a wooly hat like rapers wear. Must it be parented or be part of the main model? She won´t loose it.

Vector :cool:

Heimhenge
06-12-2003, 04:33 PM
Rapers wear masks.

Rappers wear wooly hats.

Sorry ... but I couldn't resist. :)

vector
06-13-2003, 12:31 AM
Yes, it must be another name, but my english is limited. I make you laugh a little, i´m afraid. But i would like how you name it in spanish or galician... I won´t resist either;)

I mean that:

http://www.runnels.org/jpegs/runjpg3/rapper.jpg

http://etudiant.lefigaro.fr/loisirs/multimedia/chroniques/img/rapper.jpg

Thanks anyway:

Vector :cool:

evenflcw
06-13-2003, 12:44 AM
:D

Sure have it in the same layer, it's less hassle that way. Otherwise you'll have to parent, use "use bones from object" option etc.