View Full Version : Resizing Objects with textures

10-17-2006, 06:36 AM
Hi All,
I was wondering if its possible to resize an object with textures, and having the textures resize along with the object...Or, do the textures have to be resized manually?

10-17-2006, 07:37 AM
Sometimes they can be done together as long as the object is UV'd. Scaled only and no rotation of the object. At least it's worked for me a few times.

If the object is regular mapping [planar, sperical, etc.] - not UV, autosize may keep them connected, once again barring any object re-rotation.

This is NOT 100% foolproof in either case!

10-17-2006, 08:02 AM
Thanks James,
No there isn't any uv's..The textures are Planar, when I scale the object..(its an eye) the images stay the same...However in layout all seems to scale correctly..But I need to match the eye with the head in modeler and save the object that way, to have weight maps etc. Maybe I can do something in layout and save a copy..
Thanks again

10-17-2006, 01:46 PM
You might be able to scale it in layout and do a 'save transformed'...
If retexturing isn't a big deal, I'd UV map the object. It's good to get your head around, UV mapping is tremendously helpful. So is non-uv mapping by the way.

bob anderson
10-17-2006, 04:17 PM
A quick and dirty was to do this is to parent the object to a null, and scale the null.

10-17-2006, 08:48 PM
Hey People,
Thanks..I have no problem with uv's, I use them all time, however the eyes are already setup, thats how they came...resizing in layout is no problem..its just I want to do it in modeler..I'll try resizing then saving transformed..if that doesnt work..its UV time..
Thanks again,

10-18-2006, 07:13 AM
Just though i'd let you know...Had to do the uv thing..All is good!
Thanks again