View Full Version : Need UV Map Help

06-11-2003, 12:16 PM

I am horrible at texturing. I have been trying to figure out how to map a head model with uvs and I am not having much luck. I have done so many UV tutorials. I liked Aristo Meni's tutorial and all of the tutorials on lightwave's site. I have had the most luck with the clean uv tutorial found on lightwave's tutorials site. Could somone please take a look at my model and UV texture and let me know what is wrong? I still have some stretching problems I cant seem to solve. Also, I was wandering how I could get rid of the seams in the map. Thanks a lot.

Here is the link for the files (It's an .sit file) http://home.earthlink.net/~wesmcdermott


06-12-2003, 08:56 AM
took a look. your problems are caused by the way the head has beenMeni/morph
flattened. i dont think you are going to be able to overcome the seams the way you have "scooted"(thats a highly technical term by the way ) the parts of the head around. especially with the checker test thingie....i think if you painted maps for each of theses sections of the head it would probably work ok, but its not the best way to go IMO. you should be shooting for: split down the back, face in center with sides, to either side.
in fact you may find that in the case of "heads" that ernies UNwrap2 works
quite well,(its has its own little quirks) or using the meni method(so you can rotate and get the "split where you want it) and a combinaton of standard LW spherical UV mapping.
theres another method here http://www.jackydaniel.com/pages/Tutorial.htm
kinda involved but works well.....
also excellent info here http://www.robinwood.com/Catalog/Technical/LightwaveTuts/LWTutSet.html
dont get frustrated ... this is a tough thing to learn how to do.
hope these help

06-12-2003, 09:06 AM

Thanks for the advice! That helps a lot. The links look like they will help too. I have been fighting UV mapping for some time. I am going to check out the UVMapper plugin.

Thanks again,


06-12-2003, 01:14 PM
wes. not sure.... but i think UVmapper only handles .OBJ files.
not much help with .LWO
you can accomplish most everything you need with LW built in UV tools.
they(UV's) are just a pain in the arse...no way around it=)no 2 models are ever the same..... and the lower the poly count the tougher it is to get things to work(more stretching)...but you can.
and usually the results are worth it.
good luck

06-13-2003, 06:50 AM

I checked out some info on UV Mapper and I didn't think it would help. The UV tutorial from Robin Wood is awesome. I am starting to see how good the LW Uv tools are. Thanks again for sending me that link. It's really helping.