View Full Version : Fountian spray?

Digital Tsunami
10-13-2006, 05:49 PM
I posted this sometime ago and never really resolved it. I'm finding myself in the same situation. I'm having to make water shooting up for a fountian/pond. The water sprays I need to do should look like these examples:

http://www.imagecels.com/thumnail/119oqz/WTRFTN10.JPG http://www.imagecels.com/thumnail/119oqz/WTRFTN11.JPG

I've attempted to model the spray but not real happy with the results do to the fact I don't have all the splash. Would something like hyper-voxels or particels work better. I'm leaning towards hyper-voxels or particels, but I've never used hyper-voxels or partice effects. So in one hand, I'd love to learn, but on the other hand, I don't know if this is the time to try and learn something like this.

What's your thoughts?

10-13-2006, 07:11 PM
I haven't exactly done it myself, but using a particle emitter and applying hypervoxels to be the water spray is the way to go IMO. You would apply some velocity dynamics to the particles and also have gravity affect it as well. You could also calculate collisions, but water tends to meld with itself when it comes against itself. There should be a surface preset available that you can use for the HV texturing. Just a hint to help get started.

Part of the way to learn is to try things.