View Full Version : Any tutorials on UV mapping subpatched object

10-13-2006, 05:08 PM
Hi everyone,

Was wondering if anyone knows of a tutorial on UV mapping a subpatch object. I looked at the Subpatch option when creating a new uv map, but I can't understand how it works. Manual tells you what it is, but doesn't tell you how to use it. Any help will be appreciated.

10-13-2006, 06:49 PM
There are several ways to bring your geometry into a UV Map. The most common way is to simply create a new UV Map and use the "Initial Value" feature to take all seleced polygons (or all of them if nothing selected) into your new UV Map.

I usually like to create a new morph map prior to doing this and flattening out my model. Also it may be necessary to unweld certain points to un-wrap the "hide."

Another way is to bring geometry into an existing UV Map using the "Texture Guide" tool.

10-13-2006, 08:19 PM
Yeah, I heard about using endomorph to UV map stuff, but I was wondering what does the Subpatch Interpolation option do when creating a new uv map. I thought it can somehow save you the endomorph process, if not, I guess I will try using endomorphs.

10-13-2006, 08:37 PM
Nope.. 8.x (8.5?) and higher has sub-patch interpolation in UV maps, which is great. Open the Vertex Maps window to choose one of it's modes. This feature currently does not work with Catmul Clarke sub-D's.

10-14-2006, 10:25 AM
Ahhhhhh, that is why it doesn't work, I'm in the Catmul Clarke sub-D mode. Ok, that explains a lot. Thanks for the help. I wish there was some pop up message that explains this, it is hard to keep track of what works and what does not.

10-14-2006, 02:55 PM


10-14-2006, 04:59 PM


These two links don't work for me.

10-14-2006, 05:35 PM
Robin's UV tutes helped me. He has 5 different tutorials.