View Full Version : Atmospheric shots

10-11-2006, 02:13 AM
Another couple of interiors I did recently. More stylised as they were personal projects.

Carlos F. Pinto
10-11-2006, 02:31 AM
Amazing work. The 2nd one is just perfect. Excellent. Congrats.

10-11-2006, 03:57 AM
Thanks Carlos.
I'm glad you liked the second as most people seem to favour the first.

10-11-2006, 04:57 AM
hi, really good works.
I'm one of those who prefer first one, second is nice but water is odd (maybe i'd scale don bump map) and light behind mirro is confusing.
I'd make a simpler camera work too... maybe i'd put camera on the left and look straight at the windows, in order to see mirror on the left and water at the bottom of the pic.
Anyway very good lighting, fprime or LW ? (or Kray in pathracing mode) ?


10-11-2006, 08:22 AM
Thanks Paolo. After a suggestion on another forum, I made some changes to the second one.

Oh and yes, it's FPrime.

10-11-2006, 08:43 AM
much better.
anyway i'd rpefer a straighter camera, usually it looks more elegant.
Generally, the less diagonal lines you have in the pic, the better the pic will look.


10-11-2006, 11:33 PM
this pic looks more balanced and relaxing:


plus nothing beats a large mirror to stare at yourself naked in the bathtub... :)

10-12-2006, 01:00 AM
Me prefers the first one too, despite the plastic seat. Only something with your lighting is irritating, in my eyes the shadows look more like dirt than like shadows.

10-12-2006, 01:39 AM
The first image have a dreamy look that i like very much and the grain suits the overall dreamy look. I have a few questions about lightsetup, how many bounces? Is the light behind mirrors and shelfes intential? Very nice work.

10-12-2006, 02:11 AM
Pavlov/Stooch, thanks.
Ingo, thanks (I think.)

Silverlw, 3 bounces at 120% intensity. Yes, design is intentional.

10-17-2006, 08:20 PM
Lovely, for the water I would try a glass shader.

10-19-2006, 01:55 PM
very nice. I always enjoy opening your threads.

yeah... I like the second one better, but the first version of it. What can I say, I like mirrors.

How long to these take to render?

10-19-2006, 02:27 PM
I think I like the first water scene better, but both of them look great. I like the subtly of your water surface. :thumbsup:

10-19-2006, 02:34 PM
very nice work! i like the second one, first version, and even if technically excellent, i find the chair corner a bit boring... the only thing i'm missing is a wavy water borderline, because of the tiling line up it's too apparent that the surface is shader-only. i like the flowers and the soft white halo (photoshop?) which gives the impression of humidity in the air..

ehm.. no ..ducks? :hey:

10-20-2006, 02:44 AM
Thank you.
The render times were 2-3 hours for medium resolution renders (1600x1200)

Ducks? In a bath?
That's a very personal matter and I can't believe you asked! :thumbsdow


10-20-2006, 04:48 AM
Thank you.
Ducks? In a bath?
That's a very personal matter and I can't believe you asked! :thumbsdow


haha, don't get me wrong, i just thought about it as a (visual) blasphemy to your very stylish interiors... :devil:


10-20-2006, 05:41 AM
I'm working on it. Doing a quick battleship too. :)

10-20-2006, 01:18 PM
Very nice images, inspiring!

10-21-2006, 12:46 PM

11-01-2006, 05:00 AM
I love your work.

11-01-2006, 05:51 AM
Ian, what are you using? FPrime / Kray?

Love to know how you get them down to 2-3 hours!

11-01-2006, 06:09 AM
Thanks for the comments.
Matt, it's FPrime. I never have overly long render times until I try to use more than 3 bounces.

11-01-2006, 08:14 AM
Ahhhh that makes sense, though it was Kray for a minute then!

11-14-2006, 10:48 AM
Iain what kind of computer are you running on? If I may ask. I have a crappy Dell 5100 with about 2 gigs of ram and I am contimplating over getting Fprime.

11-15-2006, 02:15 AM
I have a dual core 3.2 MHz pc with 2Gb of ram.

At home, I have a single core 3.6MHz pc and the difference is pretty startling. Multithreading to 4 'cpus' has a big effect.

11-15-2006, 11:21 AM
Iain, can you give us some idea of your lighting setup?

11-16-2006, 02:14 AM
The light set up varies from scene to scene obviously but it usually consists of a strong orange light for the sun, one under the floor to simulate bounce and one in each window with inverse^2 falloff. All Area Lights.

In the armchair shot, there is another light over the entire window wall to give an extra shot of colour.

Only the sun light casts shadow.

Nigel Baker
11-16-2006, 05:20 PM
Hi Iain,

Lovely work.
I do prefer the arm chair shot.
Nice and tight and I even love the grain feel in it.

Thanks again.

11-17-2006, 02:06 AM
So why do you use raydiosity when you add additional lights ? Raytracing would be faster to render.

11-17-2006, 02:46 AM
Well its a balancing act really.
I like the effect of radiosity but I want to keep the radiosity bounces low so I add fill lights.

11-17-2006, 07:27 AM
Its indeed a balancing act. By accident Fprime was switched back to raytracing on one of my interiors and it looked nearly the same like the raydiosity, that opened up my eyes.
So whenever a raydiosity rendering needs additional lights in windows or below/above floor i get back to raytracing (with some ambient occlusion help), otherwise i use raydiosity.

11-21-2006, 03:52 PM
Beautiful work. Stylish and superbly lit and rendrered.