PDA

View Full Version : Atmospheric shots



Iain
10-11-2006, 02:13 AM
Another couple of interiors I did recently. More stylised as they were personal projects.

Carlos F. Pinto
10-11-2006, 02:31 AM
Amazing work. The 2nd one is just perfect. Excellent. Congrats.

Iain
10-11-2006, 03:57 AM
Thanks Carlos.
I'm glad you liked the second as most people seem to favour the first.

Pavlov
10-11-2006, 04:57 AM
hi, really good works.
I'm one of those who prefer first one, second is nice but water is odd (maybe i'd scale don bump map) and light behind mirro is confusing.
I'd make a simpler camera work too... maybe i'd put camera on the left and look straight at the windows, in order to see mirror on the left and water at the bottom of the pic.
Anyway very good lighting, fprime or LW ? (or Kray in pathracing mode) ?

Paolo

Iain
10-11-2006, 08:22 AM
Thanks Paolo. After a suggestion on another forum, I made some changes to the second one.

Oh and yes, it's FPrime.

Pavlov
10-11-2006, 08:43 AM
much better.
anyway i'd rpefer a straighter camera, usually it looks more elegant.
Generally, the less diagonal lines you have in the pic, the better the pic will look.

bye
Paolo

Stooch
10-11-2006, 11:33 PM
this pic looks more balanced and relaxing:

http://www.newtek.com/forums/attachment.php?attachmentid=37731&d=1160554417

plus nothing beats a large mirror to stare at yourself naked in the bathtub... :)

ingo
10-12-2006, 01:00 AM
Me prefers the first one too, despite the plastic seat. Only something with your lighting is irritating, in my eyes the shadows look more like dirt than like shadows.

silverlw
10-12-2006, 01:39 AM
The first image have a dreamy look that i like very much and the grain suits the overall dreamy look. I have a few questions about lightsetup, how many bounces? Is the light behind mirrors and shelfes intential? Very nice work.

Iain
10-12-2006, 02:11 AM
Pavlov/Stooch, thanks.
Ingo, thanks (I think.)

Silverlw, 3 bounces at 120% intensity. Yes, design is intentional.

ShawnStovall
10-17-2006, 08:20 PM
Lovely, for the water I would try a glass shader.

monovich
10-19-2006, 01:55 PM
very nice. I always enjoy opening your threads.

yeah... I like the second one better, but the first version of it. What can I say, I like mirrors.

How long to these take to render?

Earl
10-19-2006, 02:27 PM
I think I like the first water scene better, but both of them look great. I like the subtly of your water surface. :thumbsup:

3dworks
10-19-2006, 02:34 PM
very nice work! i like the second one, first version, and even if technically excellent, i find the chair corner a bit boring... the only thing i'm missing is a wavy water borderline, because of the tiling line up it's too apparent that the surface is shader-only. i like the flowers and the soft white halo (photoshop?) which gives the impression of humidity in the air..

ehm.. no ..ducks? :hey:

Iain
10-20-2006, 02:44 AM
Thank you.
The render times were 2-3 hours for medium resolution renders (1600x1200)

Ducks? In a bath?
That's a very personal matter and I can't believe you asked! :thumbsdow

:)

3dworks
10-20-2006, 04:48 AM
Thank you.
...
Ducks? In a bath?
That's a very personal matter and I can't believe you asked! :thumbsdow

:)


haha, don't get me wrong, i just thought about it as a (visual) blasphemy to your very stylish interiors... :devil:

:)

Iain
10-20-2006, 05:41 AM
I'm working on it. Doing a quick battleship too. :)

etyrihje
10-20-2006, 01:18 PM
Very nice images, inspiring!

mav3rick
10-21-2006, 12:46 PM
killer

grum2006
11-01-2006, 05:00 AM
I love your work.

Matt
11-01-2006, 05:51 AM
Ian, what are you using? FPrime / Kray?

Love to know how you get them down to 2-3 hours!

Iain
11-01-2006, 06:09 AM
Thanks for the comments.
Matt, it's FPrime. I never have overly long render times until I try to use more than 3 bounces.

Matt
11-01-2006, 08:14 AM
Ahhhh that makes sense, though it was Kray for a minute then!

prayforjoejoe
11-14-2006, 10:48 AM
Iain what kind of computer are you running on? If I may ask. I have a crappy Dell 5100 with about 2 gigs of ram and I am contimplating over getting Fprime.

Iain
11-15-2006, 02:15 AM
I have a dual core 3.2 MHz pc with 2Gb of ram.

At home, I have a single core 3.6MHz pc and the difference is pretty startling. Multithreading to 4 'cpus' has a big effect.

prayforjoejoe
11-15-2006, 11:21 AM
Iain, can you give us some idea of your lighting setup?

Iain
11-16-2006, 02:14 AM
The light set up varies from scene to scene obviously but it usually consists of a strong orange light for the sun, one under the floor to simulate bounce and one in each window with inverse^2 falloff. All Area Lights.

In the armchair shot, there is another light over the entire window wall to give an extra shot of colour.

Only the sun light casts shadow.

Nigel Baker
11-16-2006, 05:20 PM
Hi Iain,

Lovely work.
I do prefer the arm chair shot.
Nice and tight and I even love the grain feel in it.

Thanks again.
Regards

ingo
11-17-2006, 02:06 AM
So why do you use raydiosity when you add additional lights ? Raytracing would be faster to render.

Iain
11-17-2006, 02:46 AM
Well its a balancing act really.
I like the effect of radiosity but I want to keep the radiosity bounces low so I add fill lights.

ingo
11-17-2006, 07:27 AM
Its indeed a balancing act. By accident Fprime was switched back to raytracing on one of my interiors and it looked nearly the same like the raydiosity, that opened up my eyes.
So whenever a raydiosity rendering needs additional lights in windows or below/above floor i get back to raytracing (with some ambient occlusion help), otherwise i use raydiosity.

bobakabob
11-21-2006, 03:52 PM
Beautiful work. Stylish and superbly lit and rendrered.