View Full Version : Recent works

10-05-2006, 05:14 PM
some recent works, c&c appreciated as usual.


10-05-2006, 05:36 PM
Good stuff as usual, Paolo. :thumbsup:

10-05-2006, 05:38 PM
great stuff, as always paolo!! i especially like the first and the last one. ...kray?

curious for the people, they seem axyz? what is your experience with them, and maybe did you edit the textures of these assets?


10-05-2006, 05:41 PM
thanks, all Fprime but the concrete hall which is Kray.
People are amixture of Axyz and Lowpolygon3D, they just need some gamma adjustment and nothing else.
I have premade groups so putting many people is faster.


Mr Furious
10-05-2006, 06:30 PM
Nice nice nice... 1st and last especially. Is that a patch of grass INSIDE the building in shot 4? :screwy: um,...different.

Love the honeycomb-style glass. Must be where they keep the worker bees :D

Mr Furious
10-05-2006, 06:48 PM
Paolo- I'm curious now...about the honeycomb glass. Transparency/Clipmapped poly or actual geometry?

10-06-2006, 02:13 AM
grass has a hole above it, and glass is simply a textured plane without clipping (no part of it is being clipped out, infact).


Mr Furious
10-06-2006, 02:32 AM
of course... the honeycomb procedural.

10-06-2006, 02:58 AM
nope, a bitmap projected on UVs..

10-06-2006, 03:17 AM
Very nice stuff.:thumbsup: :bowdown:

10-06-2006, 05:17 AM
Hi Pav

Excellent work!

I know my skill set is just off the starting bloc but at the risk of being burnt as a blasphemer...

I was wondering if the reflections on the glass in the middle of the last one were a bit too defined or something? And the shadows in the nearest tree a little darker? I tried a diffuse glow in PS on a duplicated layer at about 40%. Also a slight warming filter. I wasn't sure how to tackle the reflections.

Very small points, but you did ask.


10-06-2006, 05:31 AM
I agree, even if i have to say client asked for strong reflections to differentiate colored glasses from green skin.
For the tree it's true, i wanted to use 3D trees but 2 bounces are too a little to give correct inner shadowing and translucency took too much time (this pic was rendered at 5000x5000).
Can you share the result of your post processing ?


10-06-2006, 06:07 AM
Hi Pav

Looking at it a second time it's not a vast improvement. But I found the PS process does usually help hide some of the CGI look. I'm sure they're nothing you haven't tried before.

For a 2d tree it fits in pretty well! Was it made in Vue?


10-06-2006, 07:20 AM
yes this dreamy look is nice... maybe i'll give some bloom at these pics before publishin in the website, now these are straight from production.
Often clients have special needs which go in the opposite dierction of making beautiful images - in this one they wanted to see interiors and facade design very clearly. Generally, "poetic" images are rarely required and scientific ones are preferred to showcase a project.
thank for your contribute


10-06-2006, 07:54 AM
Thanks for the production insight, much appreciated.


10-25-2006, 04:51 AM
Really impresive,

Wich size did you render the pictures in real with Fprime?
And how long did it take ,... just about,...


10-25-2006, 09:02 AM
it depends, from 400 to 5000 pixels horizontally.
Times changes too much, from 3 to 10 hours... ;)


Digital Tsunami
10-25-2006, 11:53 AM
I think the first two are my favorites. You guy's do great work.