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Pavlov
10-05-2006, 05:14 PM
Hi,
some recent works, c&c appreciated as usual.

Paolo

mape
10-05-2006, 05:36 PM
Wow...spotless!!!
Good stuff as usual, Paolo. :thumbsup:

3dworks
10-05-2006, 05:38 PM
great stuff, as always paolo!! i especially like the first and the last one. ...kray?

curious for the people, they seem axyz? what is your experience with them, and maybe did you edit the textures of these assets?

markus

Pavlov
10-05-2006, 05:41 PM
thanks, all Fprime but the concrete hall which is Kray.
People are amixture of Axyz and Lowpolygon3D, they just need some gamma adjustment and nothing else.
I have premade groups so putting many people is faster.

Paolo

Mr Furious
10-05-2006, 06:30 PM
Nice nice nice... 1st and last especially. Is that a patch of grass INSIDE the building in shot 4? :screwy: um,...different.

Love the honeycomb-style glass. Must be where they keep the worker bees :D

Mr Furious
10-05-2006, 06:48 PM
Paolo- I'm curious now...about the honeycomb glass. Transparency/Clipmapped poly or actual geometry?

Pavlov
10-06-2006, 02:13 AM
grass has a hole above it, and glass is simply a textured plane without clipping (no part of it is being clipped out, infact).

Paolo

Mr Furious
10-06-2006, 02:32 AM
of course... the honeycomb procedural.

Pavlov
10-06-2006, 02:58 AM
nope, a bitmap projected on UVs..

roctavian
10-06-2006, 03:17 AM
Very nice stuff.:thumbsup: :bowdown:

blondimage
10-06-2006, 05:17 AM
Hi Pav

Excellent work!

I know my skill set is just off the starting bloc but at the risk of being burnt as a blasphemer...

I was wondering if the reflections on the glass in the middle of the last one were a bit too defined or something? And the shadows in the nearest tree a little darker? I tried a diffuse glow in PS on a duplicated layer at about 40%. Also a slight warming filter. I wasn't sure how to tackle the reflections.

Very small points, but you did ask.

Clinton

Pavlov
10-06-2006, 05:31 AM
I agree, even if i have to say client asked for strong reflections to differentiate colored glasses from green skin.
For the tree it's true, i wanted to use 3D trees but 2 bounces are too a little to give correct inner shadowing and translucency took too much time (this pic was rendered at 5000x5000).
Can you share the result of your post processing ?

thanks,
Paolo

blondimage
10-06-2006, 06:07 AM
Hi Pav

Looking at it a second time it's not a vast improvement. But I found the PS process does usually help hide some of the CGI look. I'm sure they're nothing you haven't tried before.

For a 2d tree it fits in pretty well! Was it made in Vue?

Clinton

Pavlov
10-06-2006, 07:20 AM
yes this dreamy look is nice... maybe i'll give some bloom at these pics before publishin in the website, now these are straight from production.
Often clients have special needs which go in the opposite dierction of making beautiful images - in this one they wanted to see interiors and facade design very clearly. Generally, "poetic" images are rarely required and scientific ones are preferred to showcase a project.
thank for your contribute

Paolo

blondimage
10-06-2006, 07:54 AM
Thanks for the production insight, much appreciated.

Clinton

juli51
10-25-2006, 04:51 AM
Really impresive,

Wich size did you render the pictures in real with Fprime?
And how long did it take ,... just about,...

Julian

Pavlov
10-25-2006, 09:02 AM
it depends, from 400 to 5000 pixels horizontally.
Times changes too much, from 3 to 10 hours... ;)

Paolo

Digital Tsunami
10-25-2006, 11:53 AM
I think the first two are my favorites. You guy's do great work.