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View Full Version : UV Mapping and the merging of points..



Hurben
06-10-2003, 11:34 AM
Hi all.. I'm looking for some help regarding my UV mapped boots.

I used the 'Menithings (http://www.menithings.com/) ' method of creating a morph, unwelding along a seam, unfolding etc..
Then going back to the base morph layer and re-merging the points.

Here's the UV Map:
http://www.westnet.com.au/itchyfella/stuff/Lw_Help/Boot_UV/UV_Map.jpg

and here's how the boots appear in Modeler in OpenGL:
http://www.westnet.com.au/itchyfella/stuff/Lw_Help/Boot_UV/Modeler_OpenGL.jpg

But, here's how they appear in Layout, both rendered and in OpenGL:
http://www.westnet.com.au/itchyfella/stuff/Lw_Help/Boot_UV/Layout_OpenGL.jpg

http://www.westnet.com.au/itchyfella/stuff/Lw_Help/Boot_UV/Boots_Seam.jpg

Weird hey?
I have tried 'merge points', but that doesn't work.
Then when I tried 'reduce points' it said 'No points removed' but it did this:
http://www.westnet.com.au/itchyfella/stuff/Lw_Help/Boot_UV/UV_Map_Merged.jpg
and OpenGL:
http://www.westnet.com.au/itchyfella/stuff/Lw_Help/Boot_UV/Modeler_OpenGL_Merged.jpg

So I'm not sure what to do, please help. I'd like the boots without the seam and without the weird mapping.
Thankyou..

TerryFord
06-10-2003, 01:37 PM
Did you delete the morph? Points won't merge in the base if they're seperated in a morph.

Regards,
Terry

Hurben
06-10-2003, 02:08 PM
Cool! thanks Terry, deleting the morph worked a treat..
Now I'll know that for ever!!
:D
Back to work.