View Full Version : Using Shadow density for Alpha doesn't seem to work with shadow mapped lights

09-20-2006, 09:10 AM
is it just me or does setting a surface's alpha channel to Shadow Density not work when you have shadow maps on your lights?

09-20-2006, 09:19 AM
Oh, it's just with perspective camera. Kinda makes sense that a raytrace camera won't deal with mapped shadows.

Yarr, 'tis queerer than a one legged cabin boy, that perspec'ive camera, 'tis.

09-20-2006, 09:43 AM
It might be something else...

I just ran a test on the LW8Content/Classic Content/Scenes/Toys/Toys.lws with the floor surface's alpha set to shadow density. The light uses a shadow map and the alpha worked fine in both the classic and perspective camera...