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-EsHrA-
09-18-2006, 03:56 AM
Here is the node version of my ChanLum plugin.


Thanks to Denis Pont for compiling.


Adjustments have been made and implemented in this node version.

-No need for luminosity, use strenght instead. '1'=100%.

-Faster Area calculations.

http://members.home.nl/mlon/random/node.jpg

The new node version is up on my site.


Hav' fun,

mlon

dobermunk
09-18-2006, 04:16 AM
Nice!

blabberlicious
09-18-2006, 04:17 AM
Here is the node version of my ChanLum plugin.

The new node version is up on my site.



mlon

Very nice!


:thumbsup:

Jok
09-18-2006, 04:31 AM
Indeed, very nice!

wp_capozzi
09-18-2006, 04:44 AM
Thanks for the nice node!

T-Light
09-18-2006, 07:20 AM
WOW THANKS :thumbsup: :thumbsup: :thumbsup: :)

Phil
09-18-2006, 07:34 AM
Woohoo. Now I just need to spend some time actually working with Nodes to try and understand them ;D

blabberlicious
09-18-2006, 10:31 AM
Very Good results - but need pretty high samples to reduce noise.

Any tips on how to avoid/reduce noise, and also combine with Nodal's Diffuse shaders (they seem to kill the effect).

:thumbsup:

monovich
09-18-2006, 10:53 AM
very cool. thanks!

realtime
09-18-2006, 11:29 AM
Thanks EsHrA...
Your plugin was used alot as will the node!

gerardstrada
09-19-2006, 01:55 AM
Great news!
Thank you Mlon!!! and thanks to Denis Pont for compiling! (and all his so useful tools) :thumbsup:



Gerardo

connerh
09-19-2006, 11:16 AM
If you can't spare the passes, you could use Denis' average or blur nodes, which work nicely on this. If you're only rendering this object, then it won't have much of an advantage, but if you're rendering a lot of things and, again, can't spare the passes, then it works well.


Hot **** this is fast!

Lottmedia
09-19-2006, 11:57 AM
Anyone have a test scene they could share so we could dissect? I've played and played with sss and never get anythign worth looking at. It would be helpful to see a light setup and such to know where I'm going wrong. -EsHrA-, thanks for sharing your wonderful work!


PS monovich, I love your avatar pic:)


Casey :cat:

-EsHrA-
09-20-2006, 01:16 AM
Anyone have a test scene they could share so we could dissect? I've played and played with sss and never get anythign worth looking at. It would be helpful to see a light setup and such to know where I'm going wrong. -EsHrA-, thanks for sharing your wonderful work!


PS monovich, I love your avatar pic:)


Casey :cat:

here ya go! ChanLum Node Scene (http://members.home.nl/mlon/random/ChanLum_Node_scene.zip)
this is the one from the pic i posted in first post.

mlon

Lottmedia
09-20-2006, 07:05 AM
Thank You:)



Casey :cat

warrenwc
09-20-2006, 11:47 AM
Thanks EsHrA!
:thumbsup:

Lottmedia
09-21-2006, 01:51 AM
Is it just me or is this thing hugely fast? I did that test scene as is, no changes in 36.9 sec. What times are everyone else getting?

Casey :cat:

PS also dropping the samples to around 75 seemes to shave about 12 seconds off without much noticable artifact

3dworks
09-21-2006, 02:27 AM
...and of course, the usual suspects are asking for a mac port of the node :)

thanks for sharing!

markus

Mercuryrex
09-21-2006, 05:22 PM
Anyone have a test scene they could share so we could dissect? I've played and played with sss and never get anythign worth looking at. It would be helpful to see a light setup and such to know where I'm going wrong. -EsHrA-, thanks for sharing your wonderful work!


PS monovich, I love your avatar pic:)


Casey :cat:

Here's another test scene for you to play with,..and a Chanlum tutorial to go with it.

http://www.sheep.ch/gmd/

colkai
09-22-2006, 03:22 AM
Many thanks! :)
Like your Amb Occ example too.

Mercuryrex
09-22-2006, 08:03 AM
Many thanks! :)
Like your Amb Occ example too.

Oops...I should have made it clear...It's not my page.
I was just linking to it.

I'm sorry about that to anybody if there was any confusion there.

But if you're thanking me for just linking you to the Chanlum scene and tutorial anyway, then you're welcome.:)

That tutorial helped me enormously to get my head around Chanlum, and it was an added bonus to get the head model that goes with the tutorial too, so that you can walk through it and see if you're following it correctly.

:)

colkai
09-22-2006, 08:19 AM
Ahh,
Well, thanks to the Author then ;)

Weepul
10-07-2006, 10:51 AM
Any chance a Mac port of the node version will be coming soon? :)

-EsHrA-
10-07-2006, 04:48 PM
yes sir :)


mlon

Weepul
10-07-2006, 04:54 PM
Great news! :)

Iaian7
12-12-2006, 12:08 PM
Good news indeed! Thank you very much. :D