View Full Version : Switch object around bones

Thomas M.
09-09-2006, 06:33 AM
I ran into some problems by riging a skelegon object and using the bones from this object for my real one. Unfortunately the skelegon bones forget all the time the assigned weights maps as these are "owned" by the real object. As I already animated the bones and can't go back and do this again, is there away to either force the bones to remember the weights or can I exchange the skelegon object with the other one without loosing the motion of the bones? Could this probably be done by rewriting the scene file. Any help is badly needed.

Thanks guys and girls.

09-10-2006, 09:21 AM
go into the bones properties panel in layout and reassign the bones to the weight maps. If you have multiple bones assigned to a weight map you can do that in the scene editor.
Remember, you dont have to use weight maps unless you have a very specific reason to. LW bones will automatically deform the mesh.