View Full Version : Surface array

08-31-2006, 07:40 PM
I have no experience with Lightwave, but I have an illustration problem and I just want to be sure I'm jumping onto the right learning curve!

Biological membranes have a "bilipid layer" structure.
I've attached an illustration showing the array of yellow "legged balls" over a surface.
Is there a way to construct such an array in Lightwave without having to individually position each element?



08-31-2006, 11:54 PM
You could use the array tool ("^Y") to duplicate and shape to taste with the magnet tool (":")

09-01-2006, 04:16 AM

I would create a plane for the membrane (like the blue one in the attached pic) and also create one of the phospholipids (the red thing). Then you could use the plugin SP_Clone LE 1.2 from this page http://www.wagglydog.com/lw/spclonele/ to clone the phospholipid on the surface of the membrane. Have the blue plane in the foreground and the phospholipid in the background and use the plugin. It has no options. What it does is clone the object in the background according to the polygon normals of the object in the foreground layer.
Probably you will have to play with the density of the membrane mesh to get what you want.

If you want to clone without the normals angle (I'm sure this is not what you want) just choose the phospholipid in the foreground layer, the membrane in the background layer and use particle clone (multiply tab).

You also have the excelent Pp_Clone from Pictrix.

09-01-2006, 04:42 AM
You could even animate such a thing using Cloth/SoftFX and metaLink/hardLink. If you're not animating, you could just use the FX to mold the bilipid layer into the right shape then Save Transformed.

09-04-2006, 01:16 AM
This is just too good.
Thanks to all you wise ones - I'm on it.