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SP00
08-26-2006, 09:08 PM
Hi everyone,

Was wondering if you guys have been experiencing the 2 point polygons that Multishift leaves behind. It seems to leave a 2 point polygons on the last polygon I'm shifting. I guess I can use the statistic panel to remove it, but is it suppose to do that?

Edit: Correction, I can't use the statistic panel to remove it. The 2 point polygon is actually a 4 point polyline with 2 point on top of each other on each end.

WilliamVaughan
08-27-2006, 10:07 AM
can u post pix with steps...I havent seen this problem....curious as to why it is happening

ShawnStovall
08-27-2006, 11:20 AM
Was it in nine or eight?

Castius
08-27-2006, 12:05 PM
These odd 4 sided 2 point polys are created when you weld a polygon to itself in the right order. There odd and hard to find and remove if you didn't make them on purpuse. I find it unlikly that multishift makes them but who knows it's possible.

I acully made them once to create hard edges on a sub-d mesh. Since they were only 2 point i could line and edge with them and they would break the sub-d flow and created hard edges.

Castius
08-27-2006, 12:15 PM
http://www.newtek.com/forums/showthread.php?t=6827&highlight=hard+edge

How best to remove them.
http://www.newtek.com/forums/showpost.php?p=45292&postcount=16

SP00
08-27-2006, 07:16 PM
can u post pix with steps...I havent seen this problem....curious as to why it is happening

Actually, I made a mistake, you can disreguard this post. I need to slow down before I post a problem. Anyway, I was basically using my left Mouse button to drag the shape out, then I right click to set the shift before I start on the next shift. However, after I complete the last shift with the right mouse button, I also hit the space bar to drop it. The space bar also sets the final shift before it drops the tool. This basically creates 1 shift directly on top of another. So you have too shift just sitting on the same space.