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tonybliss
08-25-2006, 10:19 AM
Excellent game engine with direct suport for lw scenes

http://www.beyondvirtual.com/?page=starterkit.php

home page
http://www.beyondvirtual.com/

tyrot
08-25-2006, 02:16 PM
dear cgswami

i was the first beta version user. It is good engine. It supports LWO in crazy level...it also Supports LWS..But although programmers are saying it supports LWS animation i doubt that. Not just me but other LWers also have encountered big problems. So LWO is ok but for animation FBX is the only way.

The problem is right now...Lightmapping is so slooooooooooow. And there are serious problems on ray trace shadows. But importing LWO into a game engine is totally coolest thing. I m just waiting for now new release...They gotta fix lighting system...

I did this with Beyond Virtual Engine.. All Lightwave ...
http://www.ivedagames.com/ttnl_core.jpg

and a small movie..
http://www.ivedagames.com/bv_sfx.wmv


BEST

tonybliss
08-26-2006, 07:54 AM
Thanks for the info tyrot, we were just considering the purchase for simulating purposes. It may be a go, where is a good PIM when you need it ??
Cool image :)

Cheers!!!

Martin Adams
08-26-2006, 02:42 PM
Wow, that looks awesome. I checked out the game engine's web site and it looks really interesting. What's the learning curve like for something like this? I presume you script everything to build your game (opposed to compiled coding).

mdoyle
08-28-2006, 03:56 AM
U have got to see PIM. PIM is getting better and bigger, and well it has total support for everything jsut about in lightwave especially with its supposrt of java script to do coding, so any web, media or flash user will be able to jump straight in, but for the non coders walk thrus and simples flay arounds are very simple.

Martin Adams
08-28-2006, 04:14 AM
Never heard of PIM before, got a link so I can check it out?

Thanks.

mdoyle
08-28-2006, 04:58 AM
Its not finished yet as its still in beta testing. Here is the link and here are some screenshots I have done. This is without the real time radiosity and soft shadows as they are getting tweaked but it can still look ok without :D

http://www.pimtools.be

tyrot
08-28-2006, 09:11 AM
dear martin

BV is easy to code, easy to import and export.. But My heart is beating for PIM.

mdoyle can you upload any movie? That looks so good.

All i wanted in this life to make it everything interactive within Lightwave. And PIM is the only bridge. I still cant believe how Enki dreamed and coded something like this...

BEST

mdoyle
08-28-2006, 09:27 AM
Will try and find an old movie. Those screenshots were just a direct port from shockwave into PIM, so some of the objects where a bit low poly and now I have re modelled the whole thing with higher res models as well PIM can handle alot more polys in comparison to shockwave which unfortunately means my scenes are kind of in the middle of being re done. I will look for a older movie but an afraid it won't show off exactly what PIM can do since I was basically testing as a comparison to see if I can get it do what shockwave can do which it can, or will do.