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starbase1
08-21-2006, 12:24 AM
Hi All,
I have just put a new tutorial online, it covers how to get Poser figures into Lightwave 3d, complete with textures, without having to buy expensive software.

http://www.starbase1.co.uk/tutposer1.html

There's also a new chunk on free and very cheap utilities, with a strong emphasis on Graphics stuff, here:

http://www.starbase1.co.uk/tools.html

Let me know of any mistakes, not least because I have just started using the Nvu web editor, and I cannot find the spilling chucker!

Nick

DarkLight
08-21-2006, 05:17 AM
The guide looks good. Using dodgy's MTL loader scripts save a lot of time over trying to set up the surfaces manually.

One step that i would recommend after loading the obj files from poser into lightwave would be to merge points. If i remember correctly the obj file exported from poser is in a few segments.

Look forward to seeing the next part of the tutorial.

starbase1
08-21-2006, 06:21 AM
I think you can get it to do this either with or without merge points...

I did not want to do this once the figure had left Poser or Daz or whatever, as I often used posed figures as morph targets, and I am not sure point order will be reliable if I muck about!

The Accutrans 3d has a few more options, you might find it worth trying.

Nick

Phil
08-21-2006, 07:39 AM
I haven't read the guide yet, but don't merge points immediately. The segmented geometry is very useful for setting up weightmaps - select a poly on, say, the thigh and hit ] - you now have all the polys for the thigh selected and can apply a weightmap easily. Same for UV separation.

Once this is done, you can merge the geometry and then blur the weightmaps to soften boundaries.