View Full Version : Lightwave in top 4 (Just)

3D Kiwi
08-17-2006, 09:41 PM
Not sure how accurate this is but still intresting.

08-17-2006, 09:48 PM
It is only out of 100, so there is bound to be a huge margain of error (10%) but it is interesting and makes sense. It is curious to see how XSI being all the hype these days was so low.

3D Kiwi
08-17-2006, 09:52 PM
would like to see one for 2006, i would say xsi would show up more now, and i would love to see how lightwaves score would have changed with 9 etc

08-17-2006, 10:26 PM
I knew LW was top 4. I would guess they gain some from LW9 this year.

08-17-2006, 10:43 PM
according to this chart, LW is third.

08-17-2006, 10:56 PM
Looking at that chart I would say they are biased towards Maya, hence the Maya logo.

3D Kiwi
08-17-2006, 11:20 PM
according to this chart, LW is third.

Yep my bad, sorry there was another one that had lw 4th behind houdini

08-18-2006, 01:21 AM
To really evaluate this statistic it would be interesting to know the job offer/artist ratio. If there are more maya artist than jobs its bad and the other way around.

Martin Adams
08-18-2006, 03:14 AM
Yep my bad, sorry there was another one that had lw 4th behind houdini

Doesn't really work in favour of accuracy then...

08-18-2006, 05:56 AM
Well, it does indicate that LW and houdini is duking it out for 3rd place. But Maya and Max are still ahead. The way people are talking, you would think XSI is 3rd.

08-18-2006, 07:41 AM
I have several large grains of salt here, if anyone needs one. ;)

Though it's nice to see that LW is being mentioned. I could have sworn there was some wacky convention of stacking graphs like that based on descending values rather than randomly scattering them, but there y'go...

08-18-2006, 08:08 AM
It so nearly works if you prepend Alias, Autodesk, Avid, NewTek, Side Effects to the names but falls apart when you add "Maxon". :D


08-18-2006, 09:52 AM
3rd place, yes, but a lap behind the winners.
I'd say you all need to put in some serious high altitude training this winter.

08-18-2006, 10:11 AM
Its important to note that while there are hundreds of maya and max jobs out there, there are probably hundreds of thousands of people out there that learned some "mad 3d skilz" and are after these jobs. For years I have heard companys complain that they have trouble finding LW artists but they also admit finding good artists for other packages is either a huge task or extreamly expensive. The cost of a good all rounder maya artist in the industry is much higher. You might say what the ****! We can do this or that in LW and get less pay? well yes probably but ask how much money aside from regular schooling a really good maya artist has gone through to learn what is basically a scientific simulation package for "artists" typically they have spent more than 10k dollars more for doing basically the same thing sans the technical jargon and superiority complex. of course its only my opinion, I could be wrong.