View Full Version : Surface-Node Editor

08-16-2006, 02:47 PM
I applied a 2D image to a surface using the new node editor. The image appears in renders and in Viper, but it does not appear in any viewports.

Am I missing something? Open GL is on, and all visibility settings are set to Texture. If I simply apply the image to the surface the old fashioned way (hitting the [T] in the color channel) it shows up just fine.

Is this a limitation to the Node Editor? That would seem to severely limit it's usefulness...

08-16-2006, 03:50 PM
nodal surfaces are currently not rendered in the opengl viewport.