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Jorel
08-15-2006, 09:56 PM
In recent iterations, lightwave's physics have began to include bones, to the point where we now have bone dynamics. Boned objects (snicker) can interact with and be controlled by other objects in the scene. This got me thinking...

Since you can link bones to physical objects, would it be possible to simulate with relative accuracy the suspension system of a car? could you have the bone, acting as a wishbone/trailing arm, linked to the body of the car, which is constrained by gravity, point to an object (lets say a wheel hub) that is also constrained by gravity and have that bone's motion limited by a softFX object, the same way real trailing arms and wishbones have their motion limited by real shock absorbers?

In a few days. I'm going to model a simple car and give it a shot. Wish me luck!

duke
08-16-2006, 12:22 AM
I never played around with the bone physics - I heard that they were rather limited and could only be played back realtime or used with IKB or something. That sounds very informed doesn't it :\