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cresshead
08-15-2006, 06:24 PM
http://perso.orange.fr/dpont/plugins/nodes/Additionnal_Nodes.html

not sure if they have already been posted here so sorry if they havebeen for the double post!:D


they look cool!:)

T-Light
08-15-2006, 07:16 PM
New to me,
Cheers Cress :)

jbingaman
08-15-2006, 07:30 PM
new to me too. pretty cool.

all win32 tho (sorry mark)

J

Bliz
08-19-2006, 05:02 AM
Anybody know what the *scalar bump tool* does in the real world? I'm not sure what the difference is to a default bump node?

iconoclasty
08-19-2006, 08:40 AM
Probably a stupid question: They're listed as (Intel Win32). Are the nodes processor specific?

jbingaman
08-19-2006, 08:50 AM
Probably a stupid question: They're listed as (Intel Win32). Are the nodes processor specific?

No - but the plugins are OS specific (win32, win64, or OSx)

Tesselator
08-19-2006, 09:09 AM
Anybody know what the *scalar bump tool* does in the real world? I'm not sure what the difference is to a default bump node?

Well, in CG land Bumps are vectors meaning they contain 3 channels as X, Y, Z,
directional information. In Lightwave previous to version 9 as well as in the
layers of LW9 (surface editor -> Bump -> T) Scalar (one channel) information
is used for the height information and the projection mode or normal was used
as the directional information - kinda. The "Scalar Bump Tool" node brings
this function to the Node Editor. This can be useful in many cases.

I've added all his nodes to my LW and they have a home along with other
various tidbitts in LW9/plugins/3rdParty/Nodes/

Pretty good stuff!