View Full Version : UV maps and procedurals in LW9

Thomas M.
08-13-2006, 06:35 AM
I know that there is a plug in available from trueArt, but actually I don't work anymore without the node editor for textures. Is there a way to use procedurals on UV maps now in 9? I know the workaround with image maps and the textured filter, but it's so slow and unpredicatable. Takes very long to find the right settings, as the feedback with 4096px maps is non existing. Is there a magic way to solve it with nodes?

Thanks for your help in advance!


08-13-2006, 08:02 AM
Are you on PC? There is a 2d projection node by Denis Pontonnier:


08-13-2006, 08:17 AM
very very cool. Thanks!

Thomas M.
08-13-2006, 11:41 AM
Thanks, Simon. It works.