View Full Version : Matrix Rotation order

08-08-2006, 08:30 PM
Anyone know what the rotation order is for lightwave??

08-08-2006, 10:16 PM
The usual, Heading Pitch Bank. That is, from the object's point of view, first change heading, then pitch, then bank in the object's coordinate system.


08-09-2006, 04:58 PM
Jarno, any chances of the user being able to actually change the rotation orders of objects in LW, anywhere in the forseeable future?
Say, for when exporting to other packages (even though one might change the rotation order in the target package), or when animation goes bonkers and you want to get rid of gimbal without switching from euler to quaternion.

08-09-2006, 09:00 PM
LW's rotation order is ZXY in generic terms.