View Full Version : Bone deformations in modeler?

08-04-2006, 04:42 AM
Sorry to get anyones hopes up if i'm wrong, but I seem to recall there being a tool that allowed you to preview bone deformations via skelegon rotations affecting the assigned weightmap, but I can't seem to find it on flay - anyone know?

08-04-2006, 04:52 AM
I seem to remember this was built into 8- I'm sure I remember seeing a Proton video about it.

08-04-2006, 08:00 AM
You can do this with Vertex Paint, though I've never had much luck with it-- always got a lot of crashes (in 8.5)

08-04-2006, 08:16 AM
Hi, is in modeler setup>Skelegons>RotateSkelegons but only works if you have weight maps assigned.


08-04-2006, 10:06 AM
aww, i cant rotate a heirachy, only single bones :( It's better than nothing for weight tweaking - thanks.