View Full Version : Normal map a texture and use in LW

07-30-2006, 08:18 PM
I took a texture and made a normal map of it with GIMP. http://nifelheim.dyndns.org/%7ecocidius/normalmap/ You see the brick texture. Rather than model a brick wall with each individual brick, why not just apply the normal map texture to the wall.

1. I can not use nodes - if you try to use nodes the texture won't show up in the game engine. http://www.beyondvirtual.com/
2. I tried importing the zBrush demo model that was in the "Lightwave contents" folder into the game engine and that didn't work.

The nice thing about working with this engine and LW is that I can have a model in LW that I'm working on and also load the model in the engine at the same time. Everytime I save the model in LW, the engine askes if I want to update. So I can immediately see how the changes I just made in LW will look in-game. Very nice workflow!