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avkills
07-26-2006, 08:35 AM
Is there a time node for shading particles by age? Can't find it. Just doing Partigons, not HyperVoxels.

-mark

CMT
07-26-2006, 12:51 PM
When editing a node, you should see an "E" which gives access to change that property over the timeline. You can make layer transitions, color changes material densities, etc... all change over time.

avkills
07-26-2006, 02:14 PM
I am looking more for changing the color of individual particles by age, which I think is different.

-mark

GregMalick
07-26-2006, 03:50 PM
avkills, you are right.
Partigons use the Surface Editor and a Gradient Layer for that doesn't have an Input parameter for Age.
I can't find one in the Node Editor either.

But there must be a way....

:)

Bytehawk
07-26-2006, 05:48 PM
some kind fellow did code a time-node.
go to the beta forum

GregMalick
07-26-2006, 09:32 PM
The time-node only tells you the time (as in frame).
The age of the particles is what avkills says he needs.

Still not sure this is possible.

Anti-Distinctly
07-27-2006, 01:26 AM
We need a particle properties node then by the sounds of it.

duke
07-27-2006, 01:38 AM
Node-based particles would make me giddy (in a good way). Particle Flow anyone?

connerh
07-27-2006, 11:19 AM
I think we need an age node in general. It would be absolutely perfect for making any kind of tracks in the ground, using the age node + the object orientation to turn the tracks etc.

avkills
07-27-2006, 01:21 PM
Yes we do, I guess I can put this in the feature request forum. Thanks for looking guys, I thought I was going mad. ;)

-mark