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View Full Version : Rooster bones setup problem with Rigging



Neuroup
07-12-2006, 06:25 AM
Hello!
I made a object of rooster and i started making a bones weightmaps etc. I'm reading a book by Jonny Gorden "Cartoon character Creation volume 2" With bones and weightmaps everything is ok.
But i have one big problem. As you can see on screeshot i selected some bones with i have this problem.
First bones of Arms have good orientation but next bones doesn't have good orientation. I used for this bones "Orientation aligh to patch" option and "bones twist" option and after it i have still this same problem.
I don't know what i should do ?? I'm worried when i will start making a IK for this objects my IK system will not working good becouse this bones have bad orientation.
Please :help:
Bye!
And thx for help

h2oStudios
07-15-2006, 05:56 PM
First, the last forearm bone is backwards. Second with this setup IK probably won't work. PM or E-Mail me, I can help with this.

h2o