View Full Version : Changing order of spline points

07-06-2006, 01:21 PM
I am making an object follow a spline path. I know how to set up the motion and the object is following the path. The problem is it's starting at what I want the end to be and going to what I want the beginning to be. So, I think I defined the spline points in the wrong order.

Is there an easy way to reverse the order of the points?


07-06-2006, 01:31 PM
if you created the spline in modeler and then converted it as a path for layout, try "flipping" the spline in modeler before exporting it to layout as a motion path. The key to flip polys or paths is "F."


07-06-2006, 01:46 PM
That worked like a charm. Thanks!

11-16-2010, 04:22 PM
Ok I am a frustrated newbie. So bear with me. I am using this old tutorial which I think is not the exact same method as the one mentioned above.
I am having well bore tools travel down a pipe. The pipe is rail extruded from the spline in question. I am using a copy of the original spline.
It is working great in one direction.


Is there any way to KNOW the direction of the spline other than to just remember which way you drew it originally?
I keep flipping it and trying it and everything keeps going the same way. Then I flip again and things still go the same way!



11-16-2010, 04:41 PM
In polygon mode, with Show Normals checked in Display > Layout, you will see a small bubble at the tail of your spline.

Edit: If the spline is selected that is.

11-16-2010, 04:54 PM
I should have asked more questions :-)