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pospi
06-02-2003, 07:09 AM
Hi all,

I'm just wondering if anyone knows how to manipulate a bunch of particles with bone and maybe morph map deformations... like manipulating a normal mesh, but in a way that objects can be parented to the main object's vertices.

Castius
06-02-2003, 02:46 PM
any objects points can be a HV sprite. So in a way yes you can use bones to deform particles. I don't know of a way to do that with real particles though.