View Full Version : Death of a rose

02-17-2003, 09:40 PM
Just a personal project..




02-17-2003, 10:08 PM
thats so sad...who broke youre heart man!?

I really like the leaves and petals, nothing CG looking there!
Lets see a wireframe! Those just really good SudD leaves with clipmaps? The jagged edges are nice....the shine on the stem is good...all around sweet rose!

That HDRI lighting?

02-18-2003, 12:46 AM
Wow, that is really nice.

How did you get the color variations in the petals? Is it a color map or did you aslo use a diffuse map?

02-18-2003, 12:51 AM
Thanks for the domment. Yeah two different rose petals (two different rose petal surfaces, that is, to get some variation) and the jagged edges are transparency maps (not clip maps).

Here's a wire:


02-18-2003, 01:33 AM
great modelling and texturing, just needs a bit of tranlucency on the petals and leaves should add that realism :)

02-18-2003, 03:32 AM
Thank you. The petals actually have a lot of translucency and is optimized for another camera angle. The problem is that the petals are "single" patches with no thickness, so the translucency looks rather crispy, flat and with no internal falloff like f.ex one would get with G2. I guess I could've added thickness to the petals (I don't lose any UV maps when I extrude), but the petals use a transparency map so maybe that'll look funny around some edges.. but I'll try it out as soon as I get my hands on that sweet thing from Worley. I just have to buy food prior to plugins this month.


02-18-2003, 06:35 AM
man I would love to know how you made this. I have a short film that needed just this in reverse. I had a crude tracking device and filmed through three days but my results are nowhere as good as yours. Any chance of a tutorial or pointing in the right direction.

Amazing work

02-18-2003, 06:38 AM
Better yet, I'll give you the model with textures and the scene in reverse :)
It contains over 200 bones and 40 selction sets and morphing :)

Just mail me and I'll send it back to you.

02-18-2003, 07:17 AM
excellent work Pixel nice detail

02-18-2003, 07:37 AM

02-18-2003, 07:49 AM

oxyg3n: the color variations come from a mixture of translucency map, diffuse map, no color image map, but a couple of gradients and procedurals. The spec, translucency and bump maps are the same as the diffuse image map and gradients. Half of the petals have a different surface name and use a different UV map with a belonging set of image maps. this also gives the impression of variation.

02-18-2003, 08:01 AM
Texture work looks great. Nice depth. I thought the spec. on the stem could be a little higher. But then again, it is dying. A dozen of these would be killer.:)

02-18-2003, 10:15 AM
Awesome job! I've been meaning to do a rose for awhile. I thought you might want to check out this free plugin:


It should be perfect for you. If you do this (add thickness) wouldn't it be better to use the alpha maps you are currently using for transparency, for clip maps. If anyone can outline the pros and cons of trans map vs. clip map and when to use what, could you please post.

02-18-2003, 10:43 AM
Beautiful! Cool rose!


Any chance of a tutorial or pointing in the right direction.

I wrote a tutorial on modeling a celshaded rose blossom for issue #6 of Newtekpro magazine, for what it's worth:

If you have a copy of that issue, check it out! :D

02-18-2003, 11:52 AM
Thats very cool, u sure its not a photo? Nar, good work


02-18-2003, 02:40 PM
First class iv'e just joined tonight and this is worth it alone realy like it a lot .Ive been asking on other sites if LW has a Demo Reel, to show what can be done and if so this should be in it

02-18-2003, 07:04 PM
Very nice. I agree with UserDelta about adding a little translucency to the leaves.

Great job,

02-19-2003, 10:15 AM
wow. Thanks alot for the stars!!
And most of all for the repilies and the critiques! I'll take every one into account.

I still havent added thickness to the petals, but I rendered out a dozen. (I'm at work so I didn't have the time to arrange them into a bouqet.
Anyway, I turned up the translucency to 100 % and have two different image maps (UV projected) on each petal that is additive to the initial 100 %, but still it won't show very much. I've tried it on tree leaves before and there the effect was very noticable, but not here. I even have a back light at 100 %. Maybe I can pump up that one.

well, here's the render. Hum along with the song "...I beg your pardon? -I never promised you a rose garden." (Lynn Anderson or "Suicide Machines") wohoo, do-it-yourself-multimedia-presentation...

02-19-2003, 11:17 AM
Great work, Pixel - very realistic and excellent animation. It might be even more dramatic if you kept the camera still and animated the rose relatively slowly. I made a rose model a while back, though never got round to texturing it...

02-19-2003, 11:32 AM
Nice. Very realistic. Good work

04-27-2003, 07:24 PM
Pixelranger, that is a most excellent image! Great work.

04-28-2003, 03:18 AM
pixelrangeer does it again, great images man, just great...some sss as userdelta pointed is needed, but food its more important than G2... ;)

Keep them coming...


04-28-2003, 03:27 AM
Thanx, guys.

Ramon: This is an old thread which I'm not currently workng on. But I appreciate the comments!