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View Full Version : Help Me Please... My Deadline Is Close!



Ty Catt
06-23-2006, 12:48 PM
My friends,

Could some of you please take a look at this:

I have a T-REX is rigged with a skelegon. The toe bones are parented to a null. If you look at the scene in either wireframe or vertices for visibility sake, you can see an IK "line" connecting the toe bone to a bone higher up in the T-Rex thigh?...

ALL OF THE OTHER TOES ARE FINE, JUST THIS ONE IS MESSED UP!

I have double-checked everything and am ready to go play in traffic.

None of the other bone / null riggings did this...

The deformation of the Rex as a result of this IK "line" ruins any smooth attempts at making it walk.

Any ideas? Been at it since 9:00 and cannot figure this one out.


ANY HELP YOU CAN PROVIDE WOULD BE APPRECIATED, MY DEADLINE IS APPROACHING!

THANKS FOR YOUR HELP!

Tyler

-FP-
06-23-2006, 02:35 PM
Where are we supposed to "take a look at this"?

I always have a "line" when there's proper IK chain, as seen on both legs here:
http://i5.tinypic.com/15f2kr4.gif
Deformations that are messed up, in my case, have been the result of either improperly created weight maps, or bones assigned to the wrong weight map. For instance, I may accidentally assign the right thigh bone to the left thigh weight map, or select both forearms instead of one when creating the left forearm weightmap. You need to check your maps and bones one at a time.