View Full Version : Endomorphs and eye pupils

06-20-2006, 11:49 PM
I'm experimenting with endomorphs and trying to set it up so that the pupils of my characters eyes contract and expand to light entensity. I set up the endomorphs in modeler, but can't seem to find out how to access them in layout. I know its probably something simple I'm overlooking but I've been overlooking it for a few days now and starting to get frustrated. Also I used a UV map for the eyes and hoping the iris and pupil colors follow along with the endomorph expanding and contracting? I don't guess there's a way to have the pupil expand and contract automatically depending on light entensity in a scene is there?

06-21-2006, 02:37 AM
in Object Properties > Displacement Plugins > MorphMixer

06-21-2006, 04:50 AM
Thank you faulknermano, got it working.. finally. Pupils opening and closing but the iris looks funny.