View Full Version : Morph Maps & Modeling Mistakes

06-14-2006, 02:36 PM
I doubt I'm the only one that's ever made this mistake, but I don't know how to fix it.

I have been working on a model for a little while and got to the point where I figured I needed to start the rigging process. I didn't think I wanted to dedicate that much time to it right then but felt like messing around with the model some more, so I made some morph maps for facial expressions.

Then for some reason, I started making the character's long robe. I got it just how I wanted it, and then realized that I had modeled it out in one of the morph maps.

Fortunately I have this on a different layer, but I forsee it causing me some grief if I don't get everything fixed. Is there a way to fix this without having to remodel it?

06-14-2006, 03:02 PM
You can use Apply morph to make the base morph have that morph's position.

06-15-2006, 03:20 PM
Thanks, Dodgy, that did it. It did mess up the morph map that originally had the right positions, but I won't be using those for the clothes.