View Full Version : Glass Redering Obscurities

06-09-2006, 07:00 AM
I am working on a glass project and would like to know if there is anything I can do to clean up the glass when rendering. I am using the standard Glass/Air technique, but seem to be getting some random white pixels here and there. Does this have to do with my raytrace settings. I am working with a pretty simple scene with two only two lights but reflections are coming from unseen objects with high luminosity. Can anyone help me with this issue.


Captain Obvious
06-09-2006, 07:14 AM
Needs more anti-aliasing.

06-09-2006, 10:16 AM
Turn on "limit dynamic range" then AA will work "correctly" on these overexposed pixels. (Wich are currently "overweighted" due to their high brightness value)

hope this helps