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zyhsu
06-05-2006, 05:49 PM
I have 2 questions for motionmixer,

1. If I use same structure and names for bone system, can I save and load
channel editor information between bone system ( for example, we will lock
the positon and scale information for bone)?

2.When I transfer animation between differrent bone system (with the same structure and names but different "bone length"), I will adjust the channel editor first to turn off the position and scale data, normally I get a good result in motion mixer, but when I drop the motion, the bone "length" will follow the source bone, Can I fix this?