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pospi
05-28-2003, 01:41 AM
Just wondering.. when you use an object's vertices or normals as an emitter object in PFX, how do you make particles emit from the right place when bones are used to deform the emitter object?

I remember reading somewhere that the same technique had to be used to emit from subpatched models as well, or maybe i just dreamed that.. (:

Dodgy
05-28-2003, 02:58 AM
Use Fxstart to run the simulation, that'll make sure the particles are emitted from the right place :)

Freak
05-28-2003, 10:11 AM
Try setting subdivision order to last (or after bones) in your object properties panel.

And yeah FX Start should be pressed often to make sure it's updating correctly.