View Full Version : 2D to 3D poly conversion question

05-15-2006, 02:50 PM
I am sorry if the answer to this question exists already. I searched and could not find my answer.
I created a path in Photoshop using the vector tool. Essentially this path looks like a car racetrack. A very narrow oval. I then stroked the path to get the general width and size. Now. I have saved the Photoshop file with an alpha.
Here is my dilemma. I wish to have Modeler recognize the alpha or even a black and white map and convert the pertaining area into a flat, siimple polygon.
For the life of me I can't seem to find a way to accomplish this.
The Bezier tool in Modeler is clunky (in my opinion) and I have already created the image to the perfection I need. So please, I need to know how to convert that image to a poly, not create the poly from scratch in Modeler.
Thanks in advance for all and any help :)

05-15-2006, 05:03 PM
You must save it as a vector format for LW to import as polys. Build you track with path's and export them as an illustrator file. Then you can import that file in LW with the epsf importer. Good luck.