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View Full Version : Changing the value of a noisy channel over a function of time?



ViolentCaustics
05-12-2006, 09:36 AM
Does anyone know any snappy ways of changing the scale of the noisy channel over a function of time? I'll usually use a null and apply a noisy channel to the null and then use channel follower to have the object that I want to be noisy be noisy for a certain amount of time. However, this has only limited functionality because you have a hard stop between noisy and non-noisy. An example of what I want to do would be if you had a plane flying by your camera. Well, your camera will be shaking the greatest when the plane is right next to your camera and the shake will less and less pronounced the further away the plane is from the camera. Any help would be greatly appreciated! :thumbsup:

ViolentCaustics
05-12-2006, 09:47 AM
hmmm, apparently you can do it w/ jolt, although I can't figure out how to use it. :(

ViolentCaustics
05-12-2006, 01:10 PM
ok, I figured out how to use it. It's not too hard to figure out.