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luka
05-11-2006, 07:56 PM
Hello I have an endomorph animation question.
I have a multi-mesh character which has various morph targets set.
Now I bring this into Layout and when I try to animate the character I'm finding that I have to apply morph mixer to all layers which really make the whole process unmanageable. I have made sure that the targets adhere to the naming.convention. So is there a way for the Top layer morph targets to drive the other layers within the character. Does this make sense?

Thank-you if you can understand this.

SplineGod
05-11-2006, 08:11 PM
Is there a reason that you have to have separate mesh layers?
Youll have to do it that way unless you create your own interface with sliders.
There are some 3rd party tools that would help make it easier such as Maestro, Joytrol, etc.

luka
05-11-2006, 08:33 PM
Hi Splinegod.
I have an 'eye null target rig' using bones on the second layer.
Here is a screenshot

SplineGod
05-11-2006, 09:09 PM
You could put they eyes into the same layer as the rest of the car and use weight maps to lock them to particular bones.

luka
05-11-2006, 09:23 PM
Thank you for that. Perhaps I should post this as a user request. If you can create morphs by selecting a multilayer object in Modeler, you should be able to use morph mixer on the parent and affect the child objects?

Now creating my own interface with sliders sounds interesting also, any links?

SplineGod
05-11-2006, 09:28 PM
It wouldnt hurt to make a feature request.
I dont know of any online tutorials but its pretty easy to setup sliders and attach your morph channels to each slider.