View Full Version : Paticles and collisions

02-17-2003, 03:22 PM
Hello all!

Here's my situation. Imagine a pipe with an auger screw inside of it. Between the flights(threads) of this screw, there's pellets(shaped like spheres). As this auger screw turns the pellets are forced to move along the direction of the screw. These pellets come in contact with each other as well as the inside of the pipe wall and the screw itself. My problem is, how do I get these pellts to bouce off of each other and the pipe/screw as they move in a verticle direction?

I am using Lightwave 6.5.

Thanks guys for all the help you give on this forum.