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cking74
04-11-2006, 12:02 PM
I have just finished my very first L.W. model (or so I thought) and am beginning to learn how to rig. But when I loaded it into layout and chose the right view to begin adding bones, there were holes in my geometry!:thumbsdow This only happens in layout right, left, top, and so on views. The included shots are, respectively: Modeler-right view; Layout-perspective view; Layout-right view.

Please, if someone can help you will be my HERO!

:help:

P.S. It's a hydralisk from Starcraft

warrenwc
04-11-2006, 12:48 PM
Sometimes OpenGL shows problems when there are none.
Make test renders to make sure the holes are really there.
If you're not using sub-patches, holes are usually caused by non-planar polys.
Tripling them will fix it.

cking74
04-11-2006, 01:28 PM
Thanx LOADS for the prompt response. I DO know from previous renders (while modelling) there are no holes in those spots. That is exactly the reply I was hoping for. Being new to L.W. (about 2 months) this is first time to rig and had never used rt. view in Layout before. LOL. Thanks again and I'm sure I'll be posting results after I'm done.