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Lamont
04-03-2006, 12:38 AM
Haven't done (completed) a character in a loooooooong time. Thinking of putting her in UT2K4. Gotta make the sash for her pants, and the holster for her sword.

jasonwestmas
04-03-2006, 08:17 PM
Ya gonna cell shade it since you seem to like toons?? I'd like to take a closer look at the details with some cool lighting effects or something :) What kind of things does this character do? Or is it just a costume study?

Lamont
04-03-2006, 08:22 PM
Yeah, I'm thinking of making her look more pastel and dream-ish looking. Re-doing the textures now. No cell-shading on this one.

Lamont
04-09-2006, 01:53 PM
Update. Colr change, put in some shadows.

jasonwestmas
04-10-2006, 05:07 PM
Nice lighting, I think I like the color change as well:)

j_j
04-10-2006, 07:35 PM
How's it going Lamont, nice model. I am curious to see the UV layout? Also what app are you using to get your characters into UT2K4?

Lamont
04-10-2006, 07:53 PM
I'm using LW to get then into UT2k4. There is an exporter that works great. I'll send a snapshot as soon as I get home.

Hehehe and it's going good. How's things on your end. You need to pick up Siphon Filter for the PSP!!

j_j
04-10-2006, 08:18 PM
I'll check out Siphon Filter, thanks . So that plug-in lets you export skeletal mesh animation out of LW? If so I might have to hit you up for that. We still have to get together one of these days to get some PSP multiplayer gaming on.

Lamont
04-10-2006, 08:48 PM
Here are the UVs'.

So yeah, the plugin spits out the bone setup and the mesh and the animations. But you have to name your bones a certain way so UnrealED can sync up the animations that they already have in the game.

Lamont
04-11-2006, 11:28 PM
Nice lighting, I think I like the color change as well:)It's just a viewport grab :).

jasonwestmas
04-12-2006, 01:03 PM
Well it's a nice realtime render reguardless:D Much better than the first one. What did you do differently??

Lamont
04-12-2006, 01:05 PM
Well, what I do to get nice quick shadows w/out rendering is use the red channel from the normal map. Then I used high contrast and burn.

Lamont
04-19-2006, 09:13 PM
Alright, time to move on to something else.

http://www.digitalweaponx.net/artwork/maat17.jpg