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View Full Version : Subdivide around a radias



monfoodoo
04-02-2006, 11:43 AM
Is there a way to subdivide around a radias of a disc as shown without doig each segment seperately?More often than not i need more smoothing after modeling pieces like this.(scott)

erikals
04-02-2006, 06:33 PM
Not ultimate solution but in this case u can use Shift+D and then Bandglue.

liquidpope
04-03-2006, 11:52 AM
Well, which way do you want to subdivide this?
Here's what I did - top image is original object.
Middle object was done by selecting quads only, then metaforming.
(Shift-d, metaform)
Bottom object was done the same, but I cut and pasted the outer ring of polys first to separate the edges.

Hope that helps.

erikals
04-03-2006, 12:14 PM
(+you can also use "Rounder" on that last example liquidpope just posted if you want edge of tire more round).

monfoodoo
04-04-2006, 10:53 PM
Found a great plugin over at Spinquad called wedgebevel.Delete the ends and it will add more polys on the cylinder and keep the radius intact.this is one great plugin for many uses. (scott)

ercaxus
04-05-2006, 02:19 AM
You can also try using fi's wrinkle in a very similar way.
Dont forget to assign a shortcut to edgeslide from the same guys too :)