View Full Version : Subdivide around a radias

04-02-2006, 11:43 AM
Is there a way to subdivide around a radias of a disc as shown without doig each segment seperately?More often than not i need more smoothing after modeling pieces like this.(scott)

04-02-2006, 06:33 PM
Not ultimate solution but in this case u can use Shift+D and then Bandglue.

04-03-2006, 11:52 AM
Well, which way do you want to subdivide this?
Here's what I did - top image is original object.
Middle object was done by selecting quads only, then metaforming.
(Shift-d, metaform)
Bottom object was done the same, but I cut and pasted the outer ring of polys first to separate the edges.

Hope that helps.

04-03-2006, 12:14 PM
(+you can also use "Rounder" on that last example liquidpope just posted if you want edge of tire more round).

04-04-2006, 10:53 PM
Found a great plugin over at Spinquad called wedgebevel.Delete the ends and it will add more polys on the cylinder and keep the radius intact.this is one great plugin for many uses. (scott)

04-05-2006, 02:19 AM
You can also try using fi's wrinkle in a very similar way.
Dont forget to assign a shortcut to edgeslide from the same guys too :)