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View Full Version : Global Texture Scaling



Matt
05-21-2003, 06:06 AM
One feature I reckon would be useful (watch this, I bet it's there already but I don't know about it!) is a global texture scale.

I was creating a complex-ish procedural with lots of different noise types, when I'd finished I decided the look needed to be smaller, so I had to go into each procedural layer and change the scale, be nice if in the 'Basic' tab there was a texture scale option to ramp up (or down) the scale of the entire texture.

bloontz
05-21-2003, 09:24 AM
Haw about using a single null as a reference object for all the procedural layers and scaling that?

John Rosenfeld

Matt
05-21-2003, 12:32 PM
mmmmyeaah I know about that one, but I'd prefer an actual setting!!!