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JimSpear
03-09-2006, 05:39 PM
does anyone know of an open source game engine that natively supports the lightwave file formats or has a workable file converter?:stumped:

Lamont
03-09-2006, 07:14 PM
Ogre:
http://www.ogre3d.org/

JimSpear
03-10-2006, 06:52 AM
Thanks Lamont, appreciate the help!

DigiLusionist
03-11-2006, 02:09 AM
For $150, this game engine should do you well. It absolutely imports LW scenes and objects and animation. Natively. Without the need for exporting anything.

http://www.beyondvirtual.com/sitenew/

dtkalcec
03-12-2006, 02:28 PM
I hope BeyondVirtual adds Network support soon. At times of MMOGs, its a pitty that you can only write Desktop games with it.

phillydee
03-13-2006, 11:47 AM
the irrilicht engine...

http://irrlicht.sourceforge.net/

stealthoperator
03-28-2006, 04:49 AM
have a look at the torque game engine

www.garagegames.com

InfoCentral
03-29-2006, 06:57 PM
:agree: I am leaning toward the irrilicht engine or the torque game engine. Both look really good but how capatible are they with the LWO format?

InfoCentral
03-29-2006, 07:03 PM
JUST ANIMATE - GAMES! (http://www.lostpencil.com/)

BTW, there is this tutorial on creating games with LW using the GameStudio game engine. From the website...:neener:

What it Includes:

Included on the CD is a demo version of the GameStudio game engine so you can begin creating your game right away. Also included is the export plugin for Lightwave created by Michael Bristol, which allows you to export your Lightwave 7.5 model and animations, and load them into GameStudio.

And to make sure you have everything you need for your first game we also include the fully rigged Jack Napalm character created by Christophe Desse (both a high resolution version and a low polygon game version). We also include two other models (one fully rigged and the other ready for rigging) that have been created by Christophe Desse. Lastly we also include our rigged low polygon Blue Character.