View Full Version : How can I flatten my uv maps

03-08-2006, 02:06 PM
I accidently created a new morph target as I was modeling. When I was finished I realized that the only way I am able to view my final model is if I have that morph selected. When I click on base it jumps back to a previous stage of modeling.

How can I delete my extra maps and make the base the map from the other morph?

In scene layout it loads in the old state, unless I bring up the morph mixer, and I really don't wish to do that for this.

03-08-2006, 02:57 PM
Activate the base morph in Modeler. choose Map->Apply Morph with the desired morph.

03-08-2006, 03:25 PM
Thank you.