View Full Version : Baking indoor/environment on a cube like SkyTracer

03-02-2006, 08:05 AM

I am planning to create an adventure with a 360-degree panorama interface (as seen in Myst 3 Exile, Amerzone, Scratches, Atlantis-trilogy etc), and wondered how I can can render cubic environments out of LightWave ?
SkyTracer can do it, but how can I render an interior scene that way or any scene for that matter ?

03-02-2006, 09:10 AM
1. Place a camera where you want to bake your POV from.
2. Set the camera width and height to a square res (ie. 2048 x 2048)
3. Set the zoom factor to 1
4. At frame 0, rotate the camera to 0 0 0
at frame 1, rotate the camera to 90 0 0
at frame 2, rotate the camera to 180 0 0
at frame 3, rotate the camera to 270 0 0
at frame 4, rotate the camera to 0 -90 0
at frame 5, rotate the camera to 0 90 0
5. Render frames 0 - 5
6. In modeler, create a cube. You can make things easier on yourself if you make it specific dimentions (ie. 10 x 10 x 10)
7. make a new surface for each face of the cube
6. Take the 6 renders, and map them to the appropriate surfaces using planar and "Automatic Sizing" (or the same scale value as the size of the cube). You will need to flip some of them so that all the images project inward. You can do this by making the z scale negative.


03-02-2006, 10:04 AM

thanks for Your reply, indeed that's what I actually tried, but the images would not align properly :/

I am currently trying this:
1)Render the image in a square size and use JJ_SpecialProjection for a spherical render
2)Use HDRShop to transform the render from spherical (latitude/longitude) to 6-image-cross-cubicalmap
3)Lay out UVs and map images onto UVed cube

Seems to do the trick !