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gridman
02-22-2006, 10:39 AM
I would like to construct a ball, but then get rid of the polygons and just leave the wireframe. Then I want use the wireframe to extrude very thin cylinders (on the edges of the former polygons). So in the end, there would just be a mesh that I could surface.

Is there a way to convert the polygon edges to an actual wireframe model?

Rod

hrgiger
02-22-2006, 10:52 AM
Well, one possible solution might be to select your ball object, hit b and slightly bevel all faces, and then delete the still selected polys. That will leave you with a wireball. I'm guessing though that someone has written a plug-in though to do a wireframe 3D object made of cylinders. You might want to do a search on flay.com.

Here's a picture of the result of beveling and deleting:

gridman
02-22-2006, 02:57 PM
Thanks for the help.

My first thought was to make the wireframe more like glistening threads, thus my idea of using cylinders or rather disk extrusions.

However, I may end up using what you suggested. Thanks.

Rod

hrgiger
02-22-2006, 04:56 PM
Here's also something you can do. The same as above, just make smaller bevel then what I have pictured. Then run a free plug-in called thickener 2 (or any other thickening plug-in) to get more of a solid wire frame. Here's what I came up with:

RedBull
02-22-2006, 06:52 PM
Yes there is a way,

Layout - Surface Editor -Advanced Tab - Render Outlines -
Then just do a Save-Transformed.....
This will save a wireframe version of your mesh....

gridman
02-22-2006, 08:11 PM
Thanks for all the suggestions. I'll try them all.