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View Full Version : LW3D7.5 MathMorph Plugin



John_Berrier
05-16-2003, 08:46 PM
Have 7.5 but can't locate the MathMorph Displacement Map plug-in that I need to put some sin wave movement into fish. Any suggestions?
John

WizCraker
05-17-2003, 02:44 AM
You could use inertia. Make the pivot point where the motion begins. On a fish i'm guess behind the head or mid torso [prob have to play with it. In the settings you set to local pivot and the lag time. In the bottle example here (http://www.imagereality.com/Images/NewtekImages/Mov/inertia.mov) [157Kbyts] it is set at 0.2 local pivot is at the base of the bottle. You move him around and the rest of the body follows.