PDA

View Full Version : MAC, Lightwave and Game Development



bethel
02-18-2006, 09:33 AM
Does anyone know of a game development software that would work with Lightwave and MACs? Thanks!

Captain Obvious
02-18-2006, 02:45 PM
I don't see why game development software or Lightwave should have anything to do with your network card's MAC adress.

Adrian Lopez
02-19-2006, 12:05 AM
Silly Captain, jokes are for kids.

Bethel: I think Torque (http://www.garagegames.com/) supports the Mac, and a LW to Torque export plugin for OSX is available here (http://www.gnometech.com/lwdtsmain.shtml).

laurent
02-19-2006, 05:54 AM
don't forget unity !
http://www.otee.dk/
Maybe the best tool for authoring games on mac. Works well with Lightwave via fbx format.
And ... you can publish for mac AND pc !
:thumbsup:

harrio
02-20-2006, 07:31 PM
and last but not least the c4engine (http://www.c4engine.com)

harrio
02-20-2006, 07:34 PM
check out dim3 (http://www.klinksoftware.com) also, a mac optimized free engine past 1.0 development.

harrio
02-20-2006, 07:39 PM
and if you like playing long shots beyond virtual (http://www.beyondvirtual.com) has alot of promise, it has native lightwave compatability, the early released beta is near 0.9, and i have it directly from the developers that they plan to implement native mac development tools in the 1.0 release or soon thereafter.

i know, why didn't i post them all at once...i couldn't remember the url's

3DeeNut
02-21-2006, 02:39 PM
Dont forget about director!

Macromedia/Adobe Director does a pretty darn fine job of being a game platform and has full opengl/directx support. Getting models into it is a piece of cake and doing simplee things with those 3d models is pretty easy as well (just import as sprites and move em arround). If you want to go nuts with it, it can do a lot too! Best part of it is that when you are done, 1 set of code equates to executables for web, mac osx, mac classic, and windows. Oh yea, and when you export (lightwave to s3d is native to lightwave) it carries basically all animation/textures/lights and other scene properties without more than a second of thought. Completely cool stuff imho.

Director is crazy fun to work in too... Robust as heck for advanced lingo authors... simple to learn and get started in for noobs... And when your good, its a rapid development platform. Its only real vices are that it all comes with a bit of overhead and a non standard language called "Lingo". But dont let the goofy name fool you, its very powerful if you know what your doing (object oriented language with an incredible user interface). I personally think its my favorite development platform to date. Everything vb script wishes it could be only easier to use and more powerful.

somnambulance
03-03-2006, 04:03 PM
Unreal 3... in a couple months!!!