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kevinbk
02-07-2006, 09:41 PM
http://usera.imagecave.com/kevinbk/scene3.jpg
http://usera.imagecave.com/kevinbk/scene3_SIDE.jpg
http://usera.imagecave.com/kevinbk/scene3_SIDE_2.jpg
http://usera.imagecave.com/kevinbk/scene3_FRONT.jpg
just finish,render in lw,model in silo,hope you like

starbase1
02-08-2006, 04:48 AM
The shape is very cool.

Have you considered more use of gradients for the surfacing? I thinkl that would really boost the stykle you seem to be going for.

Gradients based in incidence angle add a lot to the realism of rellections - make it more stringly reflective when seen at a shallow angle.

Adding a colour gradient based on incidence gradients can really help emphasize the shape, and look high tech - a subtle one is often a good idea, but for something like this you could probably get away with an extreme red to blue one...

Nick

kevinbk
02-08-2006, 05:09 AM
thank you starbase1
I used simple color and fast fresnel, i feel so easy.and i will consider use of gradients about it ,i will try.

starbase1
02-08-2006, 05:16 AM
Here's an abstract object I did in Lightwave with ciolour and reflectivity gradients:

http://www.starbase1.co.uk/galleries/Fractals/Xenodream/Xenodream%20Exports/slides/xfile.html

Nick

shaol
02-08-2006, 06:55 AM
I would like to c it with more contract so it doesnt look uniform look s like a model maybe more organic like some tranlucents. nice model

kevinbk
02-08-2006, 06:18 PM
thank you,nick,shao1
nick,I like you site about lw stuff,it's so helpfull to me,